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Impostor Factory takes a much more serious tone overall, and even attempts to border on the horror genre in the beginning. Watts not being the central figures of the game this time around, there’s a lot of humor that missing from this installment, purely out of the fact that their hilarious banter is no longer present. Impostor Factory is a very different game from those. Both To the Moon and Finding Paradise were sweet and silly games, based around doctors Rosalene and Watts delving into a near-death person’s mind in order to uncover their memories and give them a satisfying send off into the next plane of existence. That being said, if you are a fan of Freebird Games other entries, then Impostor Factory might be hit or miss for you. You will still get an engaging and unique story out of Impostor Factory, but it will definitely be lacking some emotional impact if you’re not familiar with the others. However, I do highly recommend playing the other games first, since much of what is discussed at the end references them. You don’t necessarily need to have played the other games before diving into this one, especially since Impostor Factory is so vastly different from the others in the series. This is where things get tricky, because while the vast majority of the game involves people you’ve never met before, the ending is what actually ties these games together. Things immediately take a bizarre turn and Quincy is left wondering what’s going on around him. Impostor Factory on the other hand, revolves around a man named Quincy who is invited to a lavish soiree at a mansion. and are tasked with uncovering the memories of their dying clients. I want to tread lightly here as to not get into spoilers, but what you should know if you’re a fan of those other games is that Impostor Factory is centered around someone completely new. Impostor Factory is not the sequel to To the Moon and Finding Paradise that many of us fans were hoping for. All of our names can be found in the ending credits, but when things calm down a bit I'm going to include them in this post as well (just want to be sure I don't miss anyone).īut for now, we'll try our best to address any issues that come up with the project to help make the experience as best as we can.First and foremost, I want to address the story. Even more than the projects before, IF was quite a concerted effort, and it really wouldn't have been possible without everyone's help. I also wanted to personally thank everyone on the team for making this game possible - both in-house and the many folks who wholeheartedly contributed to the project. Time will tell how it exactly transpires, but what's for sure is that we've got a lot more projects planned for the future, both inside SigCorp's universe and out.
#Impostor factory fan art series#
IF won't be the end of the series as a whole, but it is also a defining punctuation in some ways. I know it's probably not what everybody expects, but I hope there is some intrigue in an experimental story like this. It's been 10 years since the start of the series, and Impostor Factory is a special part of the series as both an end and a beginning. Just wanted to say thank you on behalf of all of us here at Freebird for giving the game a shot - and to many, for sticking with this series throughout the years.
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